Showing posts with label basing. Show all posts
Showing posts with label basing. Show all posts

Saturday, August 25, 2012

Secret Weapon Miniatures Resin Bases First Impressions


I'll gladly pay someone to do this for me

     I'm not a fan of making bases myself.  I've done it, and I might even dare say that I've done it well in a few cases.  Nothing fancy, nothing amazing, but clean and simple bases for models I intend to use quite often.  When I started working on my Imperial Guard, I wanted to really try on some of those bases.  I really did put some extra effort, but still with an eye to the fact that these models were intended to be played on a table, not sat on a plinth for display.  After I finished 25 infantry models, I made an executive decision: I'll gladly pay someone to make something a bit fancier than what I'm capable of doing.

     Enter Secret Weapon Miniatures!

     The concept with my Imperial Guard, when I started, was that I would have the Veterans/Regulars have a mix of dirt and urban rubble.  Some cement blocks but some brown earth and some flock.  I then wanted the more elite portion of my army to be the real urban warfare types.  To this end I would have two Storm Trooper squads and two Valkyries with urban streets and rubble as their bases.  I found exactly what I was looking for on Secret Weapon's site.  Here they are!

     I also recently purchased an Ork flyer kit.  My Orks have a very simple base theme.  Muddy dirt.  Lots of rich browns to be properly Orky.  It would compliment the orange color that I had picked as my war band's primary color.  Looking around Secret Weapon's site again, I found this!  Painted to match, that "desert wasteland" could easily fit into my mudpocalypse theme.

Got it, opened it, and here's what I think

     The bases arrived by mail, and I was all too happy to tear into the envelope.  I should mention now that this is the first time I've ever purchased resin bases, so there was a lot of impressions to be had here.  The bases are incredible.  While the large oval bases clearly steal the show, even the small infantry bases have loads of details and importantly lots of space onto which I can place the model.  There's only a tiny bit of flashing around the edges of the bases that can either be filed off or even just scraped off with a blade.

Large Ovals

     I was worried about the sizing of the large oval bases.  The Urban Streets variety said on the site that it was 90x120mm but the Desert Wasteland one said 95x120mm.  Well I'm happy to report that they are in fact the same size and also the same size as the Games Workshop large oval base.

Same size! 

     I will have to do a slight bit of carving to get the flight stand on that Urban Streets base.  Not too much, though and I'll have to be delicate about it.  I'm thinking about getting an actual carving tool to make sure I do it as cleanly as possible.  The Desert Wasteland might need a very slight amount as well.

Infantry Bases

     The small bases are perfect.  I'll need no sort of tweaking to make a model fit, which is great.  There are a decent amount of variation, though I'm sure I'll enhance that through added bits to the base, be it flocking or painting.  I still want my Storm Troopers to look really unique, and I haven't locked in how I want to achieve that just yet.  What will be important is if I end up with metal, plastic, or resin models because I might have to do some pinning to make sure the models fight tightly to the bases.

     The only concern I could see someone else having (me, I don't give a toss) is that the added modeling material that Secret Weapon Miniatures has used  on top of the standard base raises the height of the infantry model about a quarter of an inch.  Seen here:

The rest of the men will need platform boots to keep up!

     It's not such a huge thing to me, but I'm sure that some neck-beard out there would have an absolute conniption if he thought that this quarter inch would deny his men critical cover in a game.  I don't care at all, whatsoever, and thus I'll just smile and nod.

Summary

     Good quality.  The oval bases are certainly center pieces, the infantry bases aren't so complex that you can't fit a figure on it, and the price seems very reasonable to me.  It's a dollar a base for the infantry bases and $10 for the large ovals.  If you are striving to make your army really stand out from the others around you, this might be a good route to go.  If you're tired of making your own bases, and you'd like to pay someone else to do it for you, Secret Weapons ain't a bad choice at all.

     Final note: if you do get resin bases, always make sure you wash them in warm soapy water to remove any of the mold release agent residue that might still be there.  Paint and mold release do not mix, and bad things will happen.  You will be a sad panda.

Saturday, June 19, 2010

Trial By Fire


     Wow what a game! I wrote last week about a game that was less than amazing. It didn't even reach turn three! There really wasn't much in the way of war gaming nourishment to be had from an experience like that. I'm happy to say that THIS weekend's game was quite the opposite.

     I lined up a game with a friend from work. We had agreed on 1850 for the points level. He's still very new to the hobby, so I told him that he shouldn't stretch out his army to reach the agreed value, as it usually just ends up creating a frustratingly bad army. He reminded me that he was planning on using allied Grey Knights, and there's no question that he would be able to reach that mark. Those units can soak up some points. Usually it's not for the best, either.

     We decided to try a game from the Battle Missions. We rolled off, and came up with a Chaos Space Marine's mission called "Black Crusade." This was basically an annihilation game type with one MAJOR special rule: all non-vehicle units, once completely destroyed enter your reserves and can come back in. This turned our 1850 point game into something much larger. As a result, this game lasted nearly four hours!

     This was only his third game playing his Sisters of Battle (first time playing Grey Knights) and my third game playing my Blood Angels variant list. This didn't help us speed up play, but the biggest part of the problem was the units just constantly re-entering the fray. Most of the fighting was focused on the middle third of the table. It became a real meat grinder in there. He was able to deep strike his once dead units back on the table, and usually with some pretty good success. This meant more assaults, more shooting, and obviously more time!

     You might think that I'm complaining about this. Nothing could be further from the truth. I enjoyed this game immensely. I found the match-up profoundly interesting. He made some mistakes (namely he forgot to use his faith abilities), but I think he made some pretty solid tactical choices. I was playing my Blood Angels much better than I had before. I had really thought through some of my previous horrible tactical blunders and was able to foresee those problems before they occurred in this game.

     I ended up winning the game by a substantial margin. It was something like 12 kill points to three. The major reason for this was my Honour Guard. I haven't really talked about them on this blog, but I have to say that they are by far the most under-valued and overlooked units in the Blood Angels codex, and if used properly, can be one of the most amazing hammer units on the table. I'll have to talk about that unit in more detail in the future. I still need to finish painting them, so perhaps when I'm done, I'll do a little write-up.

     The picture at the top is from my newly assembled Hell Hound. I've started my Guard army, and I've got a few pics to show for it. I'm trying to be a little bit more involved in my basing for this army. The theme is more urban, and thus I've decided to put a bit more effort and time in making these things. I'm quite happy with my first batch. Here is a pic for ya: