Chaplain Progress
Here is an updated shot of the commissioned Chaplain. Still a bunch of work to do, but I'm very close. The client apologized as he later mentioned to his brother-in-law that he thought I was raising the price on him. Thankfully his brother-in-law was there when I agreed to paint it for $35. He then paid me $40. Conflict resolved.
Having never painted yellow on this type of miniature (I did yellow stripes on my Firestorm Armada Dendrenzi ships) I certainly learned some lessons. I started with a brown base and built it up to what you see there. As usual, soon after finishing all the yellow, happened to check Dave Taylor's blog and he had done some wonderful work on a Lamenters assault marine. I could tell that he had based with orange and built up from there. The effect is better, in my opinion, so should I find myself doing yellow marines, I'll be trying that.
Vehicle Movement Cheating
I watched a video on Youtube from Beasts of War. If you're not familiar with this group, they do a bunch of videos concerning a multitude of table top war games. On one of their recent videos, Darrell (their resident rules-lawyer and self appointed "Cheese Master". His new found strategy for using Land Speeders involved cheating. That sounds harsh but I'm calling a spade a spade.
In his example, he placed his Land Speeder right up on the deployment line, with the nose of the LS pointing towards the short table edge, and his side facing the enemy. When it is his turn, he pivots the LS 90 degrees to now face his opponent, then measures 12" from the front of the vehicle to move. The net result is that he has gained an inch by pivoting the LS before he measures the move.
This is just completely wrong. Page 71 of the BRB covers vehicle movement. They say that you should measure from the hull. Pivoting does not reduce the vehicle's movement. Vehicles that pivot but otherwise stay stationary don't count as having moved. Now that all those facts are there, let me say this: if you measure from where Darrell's LS started at the beginning of his movement phase, to where it ends, that's 13". There's no other way to describe that. He pivots then moves. The pivot can be PART of the move, and the rules certainly state that there's no penalty for that, but it also describes the total distance a model as moved as determining the "speed" the vehicle is traveling at.
If you want to LEGALLY achieve this effect, you can pivot on your first turn, then move on your second. Technically you've gained the same inch, but you've done it within the constructs of the rules.
If pivoting the vehicle, then measuring the move is okay, then I should similarly be allowed to pivot my Nob Bikers, and the Forgeworld Warboss on his bike because I can stand to gain inches there. Quite frankly this is all bullshit. If you intend to move a vehicle, don't touch the vehicle until you determine the distance and thus the final location the vehicle will be moved to. You avoid this rules breaking nonsense and everyone goes home without a number of new stab wounds.
"A number of new stab wounds"
ReplyDeleteconsider the notion seconded, and the phrase added to my vernacular.
also, nice chappie :)
Many stabs. This is an old cheat. I remember when you were teaching me 5th Edition that you pointed that this type of shenanigans was cheating. New edition, old cheats?
ReplyDeleteIf someone would liek to try that when I'm playing, I'd remind them that isn't how the game is played and if they took it poorly I would likely avoid further gaming with them, as in my experience, players who do things like that will aslo try to get other unfair advantages. Do the extra inches really matter? Will they be the tactical move that won my opponent the battle. I'd guess the answer to both of those is no.
ReplyDelete