Wednesday, August 22, 2012

More Chaplain progress and Vehicle movement cheating


Chaplain Progress

     Here is an updated shot of the commissioned Chaplain.  Still a bunch of work to do, but I'm very close.  The client apologized as he later mentioned to his brother-in-law that he thought I was raising the price on him.  Thankfully his brother-in-law was there when I agreed to paint it for $35.  He then paid me $40.  Conflict resolved.

     Having never painted yellow on this type of miniature (I did yellow stripes on my Firestorm Armada Dendrenzi ships) I certainly learned some lessons.  I started with a brown base and built it up to what you see there.  As usual, soon after finishing all the yellow, happened to check Dave Taylor's blog and he had done some wonderful work on a Lamenters assault marine.  I could tell that he had based with orange and built up from there.  The effect is better, in my opinion, so should I find myself doing yellow marines, I'll be trying that.

     There are plenty of details and final highlights yet to go.  I need to work on the base as well, but regardless I'm going to heavily seal this puppy because he'll be receiving some serious table time.  I certainly know that yellow is fun to weather though.  This is for true.  Anways, more pics:





Vehicle Movement Cheating

     I watched a video on Youtube from Beasts of War.  If you're not familiar with this group, they do a bunch of videos concerning a multitude of table top war games.  On one of their recent videos, Darrell (their resident rules-lawyer and self appointed "Cheese Master".  His new found strategy for using Land Speeders involved cheating.  That sounds harsh but I'm calling a spade a spade.

     In his example, he placed his Land Speeder right up on the deployment line, with the nose of the LS pointing towards the short table edge, and his side facing the enemy.  When it is his turn, he pivots the LS 90 degrees to now face his opponent, then measures 12" from the front of the vehicle to move.  The net result is that he has gained an inch by pivoting the LS before he measures the move.

     This is just completely wrong.  Page 71 of the BRB covers vehicle movement.  They say that you should measure from the hull.  Pivoting does not reduce the vehicle's movement.  Vehicles that pivot but otherwise stay stationary don't count as having moved.  Now that all those facts are there, let me say this:  if you measure from where Darrell's LS started at the beginning of his movement phase, to where it ends, that's 13".  There's no other way to describe that.  He pivots then moves.  The pivot can be PART of the move, and the rules certainly state that there's no penalty for that, but it also describes the total distance a model as moved as determining the "speed" the vehicle is traveling at.

     If you want to LEGALLY achieve this effect, you can pivot on your first turn, then move on your second.  Technically you've gained the same inch, but you've done it within the constructs of the rules.

     If pivoting the vehicle, then measuring the move is okay, then I should similarly be allowed to pivot my Nob Bikers, and the Forgeworld Warboss on his bike because I can stand to gain inches there.  Quite frankly this is all bullshit.  If you intend to move a vehicle, don't touch the vehicle until you determine the distance and thus the final location the vehicle will be moved to.  You avoid this rules breaking nonsense and everyone goes home without a number of new stab wounds.

Monday, August 20, 2012

Chaplain commission progress, and Valkyrie


Terminator Chaplain Commission

     A person I know at work started getting into 40K some time back.  I might have left retail quite some time ago, but apparently I still have the touch of selling people on things.  I do it while trying not to sometimes.  He asked me to paint up this Terminator Chaplain.  I agreed to do it for just $35.  I felt that was reasonable and I know that I was going to deliver him a top notch figure.  Obviously I don't do this for the money, but since I'm taking time away from finishing up my Valkyrie, a little compensation is only fair, I feel.  I had made some good progress (despite having to paint parts of him yellow... ugh) and he is looking decent, as you can see above.

     Today at work he asked how it was going, and I said it was going very well indeed.  I've been spending quite a lot of time on the figure, but he will be supremely happy when he sees it.  He then tells me that he hopes it's worth the $30.  "You mean $35."  And then he stares at me confused.  "We agreed on $35."  I know, it's five dollars and that's maybe a bit too small of a figure to argue over but I've had a history of frustration with this guy in and out of work, so I wasn't capitulating.  He swears to me, up and down, that I said $30.  "Why would I make that up?" I asked him.  I told him that I would be happy to return the figure after I clean off the paint, because I wasn't going to play this game over $5.  I'm not pleased with the situation.  I'm especially upset about this because I've done some good detail work, on the helmet for example.  I was looking forward to being proud to present this to this guy when I was done.



Speaking of Valkyries

     There she is!  Getting closer!  I just added the stripes last, and they need to be roughed up and made to look more part of the model.  I'm looking forward to that.  Really there's only weathering and some detail work left to do.  I've amused my wife to no end with my antics flying the Valkyrie around making engine purposefully obnoxious engine noises and cheesy "PEW PEW!" laser sounds.  She smiles, either out of pitty or shame... or BOTH!  With our first child due to arrive later this year (a boy, no less) I'm sure she'll have plenty other things to worry about.  Namely my influence on the poor child.

Thursday, July 26, 2012

Valkyrie Progress and 6th Edition Games


Valkyrie Ain't Easy Being Un-Finished-y


Work on the Valkyrie has continued, though clearly slow.  I glued down the canopy so my work on the canopy is finished for sure.  Here are some shots:


I've completed all of the base coating for the outside of the vehicle.  I also tried just dry brushing to bring out edge highlighting, but I just wasn't happy with that.  I then took the longer hard road of edge highlighting.  That was pretty tedious.  Turns out there are a crap ton of edges on this bastard.  I took my time.  Results were good though, and I took the opportunity to do some scratches and general light weathering.

Still got a lot of work to do, and I'll eventually ... do it.  I guess.

6th Edition Games


I've now finished two games of 6th edition and I've got to say that I've found it to be absolutely enjoyable.  The random charge ranges have made for some really interesting turns in these games.  In one particular failed charge by my opponent, it completely gave me an advantage in escaping what could have been a potentially fatal assault.  My opponent would have been able to make the assault in 5th edition.  The life span of vehicles does seem to really be limited, but thankfully my Ork Trukk was pretty soft before.  I'm doing alright.  I am sad that someone at the store walked up to me, glanced at my Nob Bikers and said "I've really got to get those for my Ork army, because now they're just AMAZING!"  Er... ok.  They're slightly better but some things are slightly worse.  On the measure, I'd say you had just as much reason to take them in 5th as you did in 6th.  Perhaps some of those reasons are different.


Friday, July 6, 2012

First Game of Sixth Edition


The Beast Has Arrived


     I played my first game of Warhammer 40K 6th edition today.  It... took... awhile.  Many readers might not know that I actually haven't been into 40K that long.  I got started almost a year after 5th edition had launched.  I had completed my first 1500 point army and played my first game about the time that 5th edition was celebrating it's first birthday.  Starting a game as complex as 40K (or really most table top war games) is difficult, but it helps if there are plenty of blogs, Youtube videos, and podcasts that are almost wholly concerned with sussing out some new rules.  That's exactly how I managed to figure out 5th edition, at least as much that I felt like I could put some models on a table, shuffle them about, and roll some dice with a modicum of confidence that some of that conformed with the rules.

     This is my first rules shift.  Many vets out there have been there, done that, purchased the over-priced limited collector's edition T-shirt.  I certainly haven't and I'm a bit worried.  One of my least favorite experiences in this hobby to date was one of my first ever public pick-up game.  One of the regulars at the gaming store I visited agreed to play against me in a low point game.  My first few games I had played with a friend, and I had a blast learning the rules with him.  This pick-up game was different.  This guy didn't care to teach me anything, other than how to try and piece back my ego.  Ultimately, the sore spot for me wasn't that I lost (I've had plenty of that since) but the way that I lost.

     He used 4th edition and even 3rd edition rules that favored him.  True line of sight? PFFT!  Not if it meant I had caught him at a disadvantage.  There were many more instances of creative rule blending, and it made me furious because I found out AFTER the fact.  Not only that but he had played far more points against me.  He had just dropped some models on the table and ran rough shod over the "newb" and didn't care what that meant for the community.

     It had occurred to me that perhaps he didn't know what he was doing.  Perhaps he was just a bit of a bumbling idiot that generally forgot what edition he was playing, or had a difficult time sorting out the rules in his head.  Maybe he added up his army wrong when he put together his 1300 pt "1000 pt" Eldar army.

     Bollocks!  He was a punk.  I'm worried that I might fail to pickup 6th edition rules and 5th edition rules will pop out instead, so I'm trying extra hard to dump 5th edition, and learn 6th quickly.  I don't someone to think I was trying to be the bastard against them.

So How Was It?


     Well, it was "fine."  That might seem a bit lack-luster for a review, but I'm not sure one game is enough to tell anything.  Just reading the rule book made me feel like my Orks had taken a bit of a pummeling.  Some of that beating showed up on the table, but I'm learning to cope.  The allies rule allowed me to dust off those Grey Knights I had made for that exact purpose back when the Demon Hunter codex allowed allies.  They performed admirably on the table, but 6th has really dull the razor sharp tip of the Grey Knights spear.  It was needed, don't get me wrong, but if your Grey Knights come face to face with Thunder Hammer wielding Terminators, get ready to pluck some models off the table.

     The wound allocation method is certainly "logical" and a little forethought goes a long way if you position your units properly.  I had not spent much time learning the rules for wound allocation in close combat, but as it so happens I did it right.  This was mainly because the allocation rules between shooting and close combat are pretty much the same, and seemed second nature to me.  I'm sure the beard-ier members of the community might be hating it right now, but for a more "cinematic" game (which we've heard multiple time from GW that this was the intent of this edition) they really have hit the nail firmly on the head.

     The mission that we played was number 6 on the list: The Relic.  It just so happens that I had made up a very similar mission one day while playing a friendly game.  It's an entertaining mission and one that forced me to play counter to the Ork ethos.



Orks in 6th


     Much has been made about the effect this edition has on a number of armies.  Generally there is conscensus that assaulting has been negatively impacted, while shooting has been positively so.  Here is a quick list of things I feel hurt and also help my Orks in 6th:

Bad Stuff
- Furious charge is only +1 strength, and not +1 strength and +1 initiative
- Feel No Pain is only on a 5+
- Cover saves are generally lower
- No assaulting from reserves
- Fleet no longer allows assaulting after running but a re-roll of a run die, and the charge dice so a slight net loss (this is only a benefit to units that innately have Fleet, not gain it for a single turn like the Orks with their WAAAGH! rule)
- Wound allocation by wargear is gone (needed to be fixed anyways)
- Overwatch means I get shot at when I assault (I tend to do a lot of assaulting)

Good Stuff
- No more Fearless wounds
- Look Out Sir allows some wound allocation schenanigans for my Nobz (which brings me to...)
- Nobz are all characters (challenges, precise strikes/shots, and Look out sir)
- Bike +1 toughness is accounted for when determining Instant Death (HUGE!)
- Reserves come in on 3+ on both turn 2 and 3.  Automatically arrive on turn 4.
- Snap Fire means I'm only shooting at one less Ballistic Skill than normal!  Never a tough choice.
- More Night Fighting missions.  People hate it, but for assaulting armies, it's great.
- Feel No Pain only negated by Instant Death wounds not AP1, AP2, and Instant Death

     There is more, I'm sure, that I simply can't remember at this time.  There is plenty of "neutral" stuff that I haven't figured out if it's a boon or bust for me just yet.  The random charge ranges seem like a random element I could have done without, but on the table, it creates some interesting situations and surprises.  My Deff Dread stomped up 9 inches on a charge!  He was in assault in turn 3, which was previously unheard of.

     This has turned into a wall of text.  I'm stopping here.  I'll be back later with more thoughts about 6th edition.  Feel free to ask me any questions concerning 6th, my Orks, or anything else 40K related.  I won the game that I played, by the way.  4 victory points to 1.  Good start to the new edition.



Tuesday, April 24, 2012

Pretty on the inside?



Before assembling...
     With the idea of using this Valkyrie on a display board, I wanted to make sure that I showed it some extra love.  That meant making sure that the interior was painted.  The exterior of the Valkyrie will be mostly a charcoal black color, and that meant that I needed to brighten up the interior a little.  I selected Bleached Bone as the base color, and I washed it with some Gryphonne Sepia.  I spent a little time detailing the various other components with silver metalics and some simple red and green buttons.  I weathered with some Scorched Earth

     I was able to do some more assembly since this was all painted, but I need to finish the cockpit before I can fully assemble the Valkyrie.  Lots of painting ahead, that's for sure.  With the pending release of Diablo 3, I need to make some progress.  I also picked up some accessories for my display board.  Fun times!

Adepticon 2012 Coverage
     If you were interested in the most in-depth coverage of Adepticon, you could do worse than checking out the Youtube channel of Blue Table Painting.  If you're not familiar with this company, they are a painting service for miniatures of all varieties.  Shawn, the owner of the company, is a pretty positive guy.  He's a little corny at times, sure, but he has a real love for table top war games.  His coverage of Adepticon is fun because it's very much a take-it-as-it-comes tour of Adepticon.

Internet Famous Model
     So I've had a model used on Bell of Lost Souls and my Deff Dread was on Games Workshop's blog and just the other day I stumbled across another model of mine being used.  I stopped by the Independent Characters' Podcast page and noticed my Imperial Vox Caster featured on a banner on the right side of the page.  Apparently they call him Lynyrd, and it's really weird to see your stuff being used like that without knowing about it.  Now I'm not a stick in the mud, and I'm not complaining.  I'm flattered, actually, and I listen to their podcast from time to time, so it's fine by me.  Crazy stuff!

Anyways, here are some more pictures of the Valkyrie's interior:



Sunday, April 15, 2012

Saturday at the Bowie Battle Bunker


A Day at the Bunker


     I spent a good portion of the afternoon at the Bowie Battle Bunker in Bowie Maryland (go figure, right?).  A few friends were meeting up to play some Warhammer Fantasy.  While spectating the game, I thought I'd putter around the store and take a look at some of the 40K games going on, and snap a few pics.



     I was disappointed to find only two fully painted armies being played.  The most impressive was this Thousand Sons army that was being played using the vanilla Space Marine codex.  There were some interesting conversions, and some creative "counts as" models.  There were Space Marines on horse back that were being played as SM bikers, and Blood Crushers adorned with weapons that were counts-as attack bikes as an example.  Some great modeling work going on here.


Cool but... um...
     So that's a $640 worth of Thunderhawk Transporter.  From distance, it looks ok.  But when I inspected it a bit closer, it made me sad.


     So the paint that's on there is super thin, and the Land Raider... dear God where do I start.  Some of the model has been, well I guess primed?  Not sure what I would call that.  Yikes.  This thing has been on display for some time now.

     I'll just leave you with a few more random shots...


Friday, April 13, 2012

Now Witness the Power of this Fully Armed umm... pile of... Valkyrie?


Some Assembly Required


     I've been spending some time on my first Valkyrie kit.  This isn't the easiest kit I've assembled, but it really isn't incredibly hard.  My concepts for magnetizing bits and making this vehicle a bit more "tricked out" have been foiled by the reality I encounter as I proceed with the actual model assembly.  What I mean is that my mind's eye concept of how the Valkyrie SHOULD go together and how it ACTUALLY does go together are quite often different.  I had this neat idea of magnetizing the side doors such that they would easily be set in either open or closed position and wouldn't be prone to change during handling of the model.  That was foiled by the fact that the side doors are only slightly larger than the doorway they cover.

     There's more than the doors that I've struggled with, but it's symptomatic of my problem: no experience with this model.  That's okay, as I have a second one of these waiting for me under my desk.  I don't know how that makes me feel, exactly.  I can certainly move faster in the assembly, but there's another problem...

Paint before Assembly


     Yup!  I'm going to have to prime and paint quite a bit of this model before I really can put this bad boy together.  The obvious culprits are the cockpit and crew compartment.  The cockpit isn't large, but it is certainly detailed.  The crew compartment, for the most part, should be pretty straight forward.  The door gunners and their heavy bolters might be a bit of an issue.

     Really, if they had just made the heavy bolters ONLY attach to the bulkhead (or wall), and NOT the bulkhead AND the deck (or floor) in the crew compartment, it would have been no problem.  Now I've got some extra steps to take.  Hopefully I don't do something out of order and screw the whole mess up.

Bunker Visit


     I'll likely be at the Bowie, MD Battle Bunker on Saturday.  I'll just be there to spectate, but looking forward to getting some hours in the atmosphere of some table top gamin'!  See you there!